Computer Science

Computer Science

A. Panel Members

The following are members in the computer subject panel in 2023/24:
  • Mr Kwok S. K. (Department Head, F2 - F3 CL, F4 - F6 ICT coordinator)
  • Mr Lam C. K.
  • Mr So M. H. (F1 CL coordinator)

B. Syllabus

  • Computer Literacy (F.1 - F.3)
    Our CL school-based curriculum encompasses essential IT skills such as information literacy and Office software, as well as STEM education including programming, maker and artificial intelligence. The goal is to cultivate students' abilities to solve problems using technology. 
      First Term Second Term
    F.1
    • Information Literacy

    Online Learning Modules:

    • Word Processor (Microsoft Word)
    • Presentation Software (Microsoft PowerPoint)
    • Chinese Input Method
    • Computer Systems
    • Micro:bit and Electronics
    • Spreadsheet Software (Microsoft Excel)
    • Robotics (LEGO) (Summer)
    F.2
    • Computational Thinking
    • Mobile App Development with Database

    Python Programming

    F.3

    Artificial Intelligence (AI)
    (including generative AI)
    (CUHK Jockey Club AI For the Future Project)

    • Internet of Things (IoT)
    • Virtual Reality (VR)

     

  • Information and Communication Technology (F.4 - F.6)
    Our Senior Form ICT curriculum enhances students' computer and information technology knowledge and skills. As part of this curriculum, students will study elective modules in database and algorithm, providing them with a strong foundation for their future studies and careers, particularly in technology-related fields such as computer science, information systems, financial technology, data science, and artificial intelligence.
      Compulsory Part Elective Part

    F.4

    • Information Processing
    • Computational Thinking and Programming
    • Databases (Module A)
    • Algorithm and Programming (Module C)
    F.5
    • Computer System Fundamentals
    • Internet and its Applications
    • Social Implications
    F.6
    • Internet and its Applications
    • Social Implications
     

C. Life-wide Learning Activities

  • STEAM Activities (Robotics/Programming/A.I.)
    Our department and the STEAM Team provided many opportunities for students to participate in an array of STEAM/IT activities, such as robotics, programming, A.I. and more. For details, please click here.
     
  • Quiz Competitions
    Event Participants Award
    Hong Kong Secondary School IT Knowledge Online Quiz Contest (2024)

    Cheung Yau Pok Harry

    Gold Award

    So Tsz Hin

    Silver Award

    Our School

    Group Merit Prize
    2nd STEM Education Project Knowledge Competition (2022)

    Chan Cham Ho

    Champion
    (Junior Secondary Division)
    1st STEM Education Project Knowledge Competition (2021)

    Li Yi Yui

    2nd runner up
    (Senior Secondary Division)

    Our School

    Most Active Participating School Award
    (Secondary Division)
  • HKBU Information Literacy Exhibition and Fact-checking Workshop
    Our ICT students participated in the HKBU Information Literacy Exhibition and Fact-checking Workshop. It enhanced media literacy and promoted information awareness among students. The practice of fact-checking was encouraged, which can improve students' abilities to navigate both traditional news media and social platforms.

     
  • IT/STEM External Programmes
    Our students actively participate in various IT/STEM programs organized by universities and external organizations, such as "Girls Go Tech" by The Women's Foundation and "HKPC STEM Network" by the Inno Space of the Hong Kong Productivity Council and Community Partner Foundation.

D. Facilities
 

Our renovated Collaborative Learning Centre (CLC) offers a modern learning environment for Computer Literacy (CL) and Information and Communication Technology (ICT) lessons, as well as after-school programming and robotics training workshops. The flexible seating arrangement with movable tables and chairs promotes collaboration among students.


Robotics corner


Micro:bit and projects


Artificial Intelligence


Prize showcase

 

E. Good Work

F1 & F3 3D Modelling Projects

1B Yau Yuk Lam 3B Wong Yu Ching 3C Mak Tsz Ching

 

F2 Mobile App Development Projects

2A Ng Sum Yiu 2B Tsui Chun Yee 2B Watt Cheuk Fung
2C Lo Yin Kwan 2D Cheung Siu Ting 2D Yip Cheuk Nam
2C Wang Ka Lok 2D Tang Ching Yiu 2D Wong Tsz Yeung

 

F2 Python projects

"Typhon" by 2C Ng Cheuk Ting

"Wordle" by 2C Cheung Chun To

"Snake" by 2D Cheung Siu Ting

 

F3 Design Thinking projects
As part of the 3-year CL curriculum, F.3 students are required to form groups and complete a capstone project. Using design thinking methodology, they must create a prototype to address an authentic problem. At the conclusion of the term, each group will present their ideas through a pitch accompanied by a poster to promote their solution.

  • 3C Group 2: Pomodoro
    (Cheung Chun To, Cheung Yui Hei, Ng Cheuk Ting, Tsao Ho Chun)


  •  
  • 3C Group 5: The Best Carparking System
    (Mak Kok Yuen Andrea, Wang Suen Yuet, Yick Natalie, Yueh Hoi Lam)

     
  • 3C Group 9: Rubbish Sensor
    (Chan Chin Fung, Chan Tsz Lok Andrew, Lai Wing Chun, So Lok Ying)

 

F. Self Learning Websites

G. Teaching Resources and e-learning platforms/tools

 

H. Common Computer Dictionaries