Computer Literacy, and Information and Communication Technology

A. Panel Members

The following are members in the computer subject panel in 2025/26:
  • Mr. Yuen K. C. (Department Head, F.1 CL, F.4 - F.6 ICT coordinator)
  • Mr. So M. H. (F.2 and F.3 CL coordinator)

B. Syllabus

  • Computer Literacy (F.1 - F.3)
    Our CL school-based curriculum encompasses essential IT skills such as Office software and cyber security, as well as innovation and technology (I&T) elements including programming, electronics, mobile app design, and artificial intelligence. The goal is to cultivate students' abilities to solve problems using technology. 
      First Term Second Term
    F.1
    • micro:bit and Electronics
    • Spreadsheets
    • Introduction to Artificial Intelligence
    • Computer Systems
    • Chinese Input Method
    • Spreadsheets
    • Introduction to Artificial Intelligence
    • Computer Systems
    • Chinese Input Method
    F.2

    Mobile App Development with Game Design

    • Mobile App Development with Database and AI
    • Python Programming
    F.3
    • Artificial Intelligence (AI)
      (including generative AI)
      (CUHK Jockey Club AI For the Future Project)
    • Big Data and Open Data
    • Web Applications
    • Cyber Security
  • Information and Communication Technology (F.4 - F.6)
    Our Senior Form ICT curriculum enhances students' computer and information technology knowledge and skills. As part of this curriculum, students will study elective modules in "Databases" and "Algorithm and Programming", providing them with a strong foundation for their future studies and careers, particularly in technology-related fields such as computer science, information systems, financial technology, data science, and artificial intelligence.
      Compulsory Part Elective Part

    F.4

    • Information Processing
    • Computational Thinking and Programming
    • Databases (Module A)
    • Algorithm and Programming (Module C)
    F.5
    • Computer System Fundamentals
    • Internet and its Applications
    F.6
    • Internet and its Applications
    • Social Implications
     

C. Life-wide Learning Activities

  • STEAM Activities (Robotics/Programming/A.I.)
    Our department and the STEAM Team provided many opportunities for students to participate in an array of STEAM/IT activities, such as robotics, programming, A.I. and more. For details, please click here.
     
  • Quiz Competitions
    Event Participants Award
    AI Quiz Competition for Secondary School Students 2025

    Ng Cheuk Ting

    Bronze Award
    Hong Kong Secondary School IT Knowledge Online Quiz Contest (2024)

    Cheung Yau Pok Harry

    Gold Award

    So Tsz Hin

    Silver Award

    Our School

    Group Merit Prize
    2nd STEM Education Project Knowledge Competition (2022)

    Chan Cham Ho

    Champion
    (Junior Secondary Division)
    1st STEM Education Project Knowledge Competition (2021)

    Li Yi Yui

    2nd runner up
    (Senior Secondary Division)

    Our School

    Most Active Participating School Award
    (Secondary Division)
  • HKBU Information Literacy Exhibition and Fact-checking Workshop
    Our ICT students participated in the HKBU Information Literacy Exhibition and Fact-checking Workshop. It enhanced media literacy and promoted information awareness among students. The practice of fact-checking was encouraged, which can improve students' abilities to navigate both traditional news media and social platforms.

     
  • IT/STEAM External Programmes
    Our students actively participate in various IT/STEAM programs organized by universities and external organizations, such as "Girls Go Tech" by The Women's Foundation and "HKPC STEM Network" by the Inno Space of the Hong Kong Productivity Council and Community Partner Foundation.

D. Facilities
 

Our renovated Collaborative Learning Centre (CLC) offers a modern learning environment for Computer Literacy (CL) and Information and Communication Technology (ICT) lessons, as well as after-school programming and robotics training workshops. The flexible seating arrangement with movable tables and chairs promotes collaboration among students.


Robotics corner


micro:bit and Projects


Artificial Intelligence


Prize Showcase

 

E. Good Work

F.1 and F.3 3D Modelling Projects

1B Yau Yuk Lam 3B Wong Yu Ching 3C Mak Tsz Ching

 

F.2 Mobile App Development Projects

2A Ng Sum Yiu 2B Tsui Chun Yee 2B Watt Cheuk Fung
2C Lo Yin Kwan 2D Cheung Siu Ting 2D Yip Cheuk Nam
2C Wang Ka Lok 2D Tang Ching Yiu 2D Wong Tsz Yeung

 

F.2 Python Projects

"Typhon" by 2C Ng Cheuk Ting

"Wordle" by 2C Cheung Chun To

"Snake" by 2D Cheung Siu Ting

 

F. Self Learning Websites

G. Teaching Resources and e-learning platforms/tools

H. Common Computer Dictionaries